The socket.io client is basically a simple HTTP Socket interface implementation. It allows you to establish a realtime connection with a server (see socket.io server here), hiding the complexity of the different transports (WebSocket, Flash, forever iframe, XHR long polling, XHR multipart encoded, etc).
Supports
ActionScript Socket is known not to work behind proxies, as it doesn’t have access to the user agent proxy settings to implement the CONNECT HTTP method. If it fails, socket.io will try something else.
On a successful connection, it remembers the transport for next time (stores it in a cookie).
Small. Closure Compiled with all deps: 5.82kb (gzipped).
Easy to use! See socket.io-node for the server to connect to.
In your head
<script src="/path/to/socket.io.min.js">
<script>
io.setPath('/path/to/socket.io/');
</script>
In your code
socket = new io.Socket('localhost');
socket.connect();
socket.send('some data');
socket.addEvent('message', function(data){
alert('got some data' + data);
});
For an example, check out the chat source.
new io.Socket(host, [options]);
Options:
port
80
The port socket.io server is attached to
resource
socket.io
The resource is what allows the socket.io server to identify incoming connections by socket.io clients. In other words, any HTTP server can implement socket.io and still serve other normal, non-realtime HTTP requests.
transports
['websocket', 'server-events', 'flashsocket', 'htmlfile', 'xhr-multipart', 'xhr-polling']
A list of the transports to attempt to utilize (in order of preference)
transportOptions
{
someTransport: {
someOption: true
},
...
}
An object containing (optional) options to pass to each transport.
Properties:
options
The passed in options combined with the defaults
connected
Whether the socket is connected or not.
connecting
Whether the socket is connecting or not.
transport
The transport instance.
Methods:
connect
Establishes a connection
send(message)
A string of data to send.
disconnect
Closes the connection
addEvent(event, λ)
Adds a listener for the event event
removeEvent(event, λ)
Removes the listener λ for the event event
Events:
connect
Fired when the connection is established and the handshake successful
message(message)
Fired when a message arrives from the server
close
Fired when the connection is closed. Be careful with using this event, as some transports will fire it even under temporary, expected disconnections (such as XHR-Polling).
disconnect
Fired when the connection is considered disconnected.
Guillermo Rauch [guillermo@rosepad.com]
(The MIT License)
Copyright © 2009 RosePad <dev@rosepad.com>
Permission is hereby granted, free of charge, to any person obtaining
a copy of this software and associated documentation files (the
‘Software’), to deal in the Software without restriction, including
without limitation the rights to use, copy, modify, merge, publish,
distribute, sublicense, and/or sell copies of the Software, and to
permit persons to whom the Software is furnished to do so, subject to
the following conditions:
The above copyright notice and this permission notice shall be
included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED ‘AS IS’, WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
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TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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